WHY INVENTIVE KIDS?
because we develop competent problem-solvers through Play!
Though the word 'Play' may seem simple, each of our purposeful play activities is designed with a clear objective, allowing our young learners to grasp and apply specific concepts for successful outcomes.
Through these activities, our educators will introduce a series of interdisciplinary S.T.E.M. concepts, empowering young learners to apply them while creating and playing with their dynamic toy models
In addition to offering a STEM education platform during their formative years, our play activities encourage young learners to become divergent thinkers, capable of crafting unique solutions to the challenges presented in each lesson.
These activities immerse children in a process that sharpens their conceptual thinking skills, including critical, analytical, and computational thinking, while seamlessly integrating interdisciplinary STEM concepts into their solutions.
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Play-Based
Programs
Our hands-on experiential learning activities impart STEM principles & concepts through the creating and exploring of toy models. Purposeful play develops focus and builds a strong foundation for learning and creative thinking.
STEM & Robotics Challenges
Our learners look forward to our practical STEM challenges which position them to analyse problems & devise divergent solutions. They need to apply sense-making, inventiveness and persevere in executing their ideas until they achieve a viable solution.
Develop a
Growth Mindset
We cultivate a growth mentality whereby goals can be achieved through diligence, good strategies and input from others. This growth mentality is the cornerstone of our learning experiences to nurture self-efficacy of our learners to succeed in life.
OUR PROGRAMS
Our play-based STEM (science, technology, engineering & math) programs, designed for children aged 4 to 12, are carefully tailored to be age-appropriate and engaging. We understand that children at different stages of development need the right stimuli to spark their interests, hone their skills, and deepen their knowledge in the world of STEM—all through purposeful play.
KinderSTEM
4 years old
The KinderSTEM program offers 4-year-old learners hands-on experiences to grasp essential STEM concepts through purposeful play. These activities introduce fundamental principles such as numeracy and patterns, shape characteristics, geometry and orientation, structures, symmetry, balance, and more.
Through these hands-on play experiences, learners begin to 'see' and understand the interconnections between principles and concepts, guiding them toward creating effective solutions.
WeDo Robotics
5 to 7 years old
The WeDo Robotics program introduces learners aged 5 to 7 to the fundamentals of robotics. Through this program, they will learn and apply coding, simple machine concepts, and sensor technology to complete various tasks.
In the 'challenge' segment, learners are encouraged to think creatively and devise their own solutions. This requires them to analyze the problem and modify their robots independently, without the guidance of standard building instructions.
Spike Prime Robotics
8 to 12 years old
The Spike Prime Robotics program is designed for children aged 8 to 12.
What sets this program apart is its emphasis on creativity and problem-solving—learners are not provided with standard instructions for coding or robot building while tackling missions.
Through these challenges, learners will sharpen their analytical and critical thinking, enhance their coding skills, and refine their robot design and building techniques, all while working through engaging, hands-on missions (as demonstrated in the video).